Scout Robots

Summary of scout robots.

Edit Note: What I'm going to do for now is paste the scout segment from robot_standard.pop and robot_giant.pop, and then use that as a base for this page. Mandatory search files for non-template bots.

Template for each bot:
 * 1) (sub-heading 1) Robot title derived from killfeed name. If missing, use template name.
 * 2) Class icon (36x36) left text wrap. (I have these extracted, I'll take care of it).
 * 3) Template name:
 * 4) Name: (As shown in killfeed) (if missing, write class name)
 * 5) Skill: (if missing, write "Normal")
 * 6) Health: (if missing, write class default)
 * 7) Speed: (if missing, write class default)
 * 8) Vision Range: (if missing, skip)
 * 9) Scale: (if missing, skip)
 * 10) Weapon Restriction: (if missing, skip)
 * 11) Items: (cosmetic, weapon) (if missing, write default items)
 * 12) Item Attributes: (separate for each item) (if missing, skip) (use table?)
 * 13) Character Attributes: (if missing, skip)
 * 14) Other Attributes: (aka Auto jump) (if missing, skip)
 * 15) Basic summary, strategies, important notes, etc.

Melee Scout
Template Name: T_TFBot_Scout_Melee

Name: Scout

Skill: Hard

Health: 125

Speed: 133%, 400HU/s

Weapon Restriction: Melee Only

Items: One of the most common types of scout robot found in MvM. The skill level was increased to hard to improve its ability to hit with melee. They are typically sent out in large groups to counter their low health and damage.
 * Weapon: Bat



Bonk Scout
Template name: T_TFBot_Scout_Bonk

Name: Scout

Skill: Hard

Health: 125

Speed: 133%, 400HU/s

Weapon Restriction: Melee Only

Items: A variation of T_TFBot_Scout_Melee, this scout robot is equiped with Bonk! Atomic Punch. It will use it as soon as it spawns, and once it has recharged.
 * Cosmetic: Bonk Helm
 * Weapon: Bonk! Atomic Punch
 * Weapon: Bat



Minor League Scout
Template name: T_TFBot_Scout_Sandman

Name: Minor League Scout

Skill: Hard

Health: 125

Speed: 133%, 400HU/s

Weapon Restriction: Melee Only

Items: A Melee Scout equiped with a sandman. These scouts will launch their sandman balls at whomever has their attention. While they do come in groups, they are slightly fewwer in number than standard Melee Scouts. Also note that projectile deflection will not deflect incoming sandman balls.
 * Cosmetic: Batter's Helmet
 * Weapon: The Sandman



Hyper League Scout
Template name: T_TFBot_Scout_Sandman_FastCharge

Name: Hyper League Scout

Skill: Hard

Health: 125

Speed: 133%, 400HU/s

Weapon Restriction: Melee Only

Items: Item Attributes:
 * Cosmetic: Batter's Helmet
 * Weapon: The Sandman

A variation of Minor League Scouts. Hyper League Scouts have a 25% faster recharge rate on their sandman balls. This can make them dangerous in groups, as their is a higher potential for stun locks. Also note that projectile deflection will not deflect incoming sandman balls.



Jumping Sandman Scout
Template name: T_TFBot_Scout_Jumping_Sandman

Name: Scout

Skill: Hard

Health: 125

Speed: 133%, 400HU/s

Weapon Restriction: Melee Only

Items: Item Attributes:
 * Cosmetic: The Hanger-On Hood
 * Cosmetic: The Flight of the Monarch
 * Weapon: The Sandman

Character Attributes:

Other Attributes:

A variation of Hyper League Scouts. Jumping Sandman Scouts have a 50% faster recharge rate on their sandman balls, making them increadebly dangerous as they can easily stun lock lone players. They also jump every five seconds, making them harder to hit with projectile weapons. Also note that projectile deflection will not deflect incoming sandman balls. T_TFBot_Scout_Scattergun_SlowFire {             Class scout Skill Easy ItemAttributes {                 ItemName "TF_WEAPON_SCATTERGUN" "fire rate bonus" 1.15 //fire slower }         }

T_TFBot_Scout_FAN {             Class Scout Skill Expert ClassIcon scout_fan Name "Force-A-Nature Scout" Item "The Fed-Fightin' Fedora" Item "The Bolt Boy" Item "The Force-a-Nature" MaxVisionRange 500 ItemAttributes {                 ItemName "The Force-a-Nature" "faster reload rate" 1.6 // 60% slower reload "scattergun knockback mult" 1.5 "damage bonus" 0.65        // 35% damage reduction }         }

T_TFBot_Scout_Shortstop {             Class Scout Skill Easy ClassIcon scout_shortstop Item "The Shortstop" Name "Shortstop Scout" Health 650 Scale 1.4 CharacterAttributes {                 "head scale" 0.7 "move speed bonus" 1.25 }         }

Super Scout
Template name: T_TFBot_Giant_Scout_Fast

Name: Super Scout

Skill: Easy

Health: 1200

Speed: supposed to be 800 HU/s (266%), in practice capped at 520 HU/s (173%)

Weapon restriction: Melee only

Items: Character Attributes:
 * Cosmetic: Bonk Boy
 * Weapon: The Holy Mackerel

Unlike other Giant robots, the Super Scout is frail and offensively weak but incredibly fast and can reach the hatch in a short amount of time. Taking care of Super Scouts (and Giant Scouts in general) requires different tactics, such as blocking their way with a Sentry or slowing them down with upgraded Mad Milk or Jarate.

Major League Scout
Template name: T_TFBot_Giant_Scout_Baseball

Name: Major League Scout

Skill: Expert

Health: 1600

Speed: 400 HU/s (133%)

Weapon restriction: Melee only

Items: Item Attributes:
 * Cosmetic: Batter's Helmet
 * Cosmetic: Essential Accessories
 * Weapon: The Sandman

Character Attributes:

The Major League Scout shoots baseballs at a very fast rate (~2 seconds between two shots) and can potentially stunlock unaware players. This, combined with their unusually high speed for a Giant, makes them even more dangerous than basic Super Scouts.

Armored Sandman Scout
Template name: T_TFBot_Giant_Scout_Baseball_Armored

Name: Armored Sandman Scout

Skill: Expert

Health: 3000

Speed: 300 HU/s (100%)

Weapon restriction: Melee only

Items: Item Attributes:
 * Cosmetic: Batter's Helmet
 * Weapon: The Sandman

Character Attributes:

The Armored Sandman Scout trades speed for bulk, making them much harder to destroy, especially when they're still abnormally fast when compared to other Giants with similar health. On top of that, they're able to stunlock players thanks to their insane baseball fire rate.

Force-A-Nature Super Scout
Template name: T_TFBot_Giant_Scout_FAN

Name: Force-a-Nature Super Scout

Skill: Expert

Health: 1200

Speed: 440 HU/s (146%)

Line of sight: 1200 HU (900 HU for Gatebot variants)

Items: Item Attributes:
 * Cosmetic: Fed-Fightin' Fedora (not worn by Gatebot variants)
 * Cosmetic: Bolt Boy
 * Weapon: The Force-A-Nature

Character Attributes:

The Force-A-Nature Super Scout shares its agility with other Giant Scouts and can also easily dispose of bodyblocking strategies thanks to the huge knockback of its Force-A-Nature. Sentry Guns and slowdown are still able to stop this fast threat.

Bonk Super Scout
Template name: T_TFBot_Giant_Scout_Bonk

Name: Scout

Skill: Easy

Health: 1600

Speed: 400 HU/s (133%)

Weapon restriction: Melee only

Items: Character Attributes:
 * Cosmetic: Bonk Helm
 * Weapon: Bonk! Atomic Punch

These fast Giant Scouts function similarly to their small counterparts, drinking their Bonk! once they spawn. However, they regain faster their ability to drink again, allowing them to stay invulnerable for ~45% of the time.

Giant Jumping Sandman Scout
Template name: T_TFBot_Giant_Scout_Jumping_Sandman

Name: Giant Jumping Sandman

Skill: Expert

Health: 1200

Speed: 400 HU/s (133%)

Weapon restriction: Melee only

Items: Item Attributes:
 * Cosmetic: The Hanger-On Hood
 * Cosmetic: The Flight of the Monarch
 * Weapon: The Sandman

Character Attributes:

Other Attributes:

Like the Jumping Sandman Scout, its Giant counterpart can jump to evade attacks and fires powerful balls at a high rate.

Unused Scout Robots T_TFBot_Scout_Fish {             Class Scout Skill Easy WeaponRestrictions MeleeOnly Item "The Holy Mackerel" }

T_TFBot_Scout_SunStick {             Class Scout Skill Hard WeaponRestrictions MeleeOnly Item "Sun-on-a-Stick" Item "The Bolt Boy" ClassIcon scout_sunstick }

T_TFBot_Scout_Wrap_Assassin {             Class Scout Name "Wrap Assassin" Skill Easy WeaponRestrictions MeleeOnly Item "The Wrap Assassin" }

T_TFBot_Giant_Scout {             Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly Attributes MiniBoss CharacterAttributes {                 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 }         }

T_TFBot_Giant_Major_League {             Class Scout Name "Major League" ClassIcon scout_stun_giant Skill Expert Health 10000 //Scale 1.9 Item "Genuine Cockfighter" Item "The Boston Boom-Bringer" Item "Summer Shades" Item "The Sandman" WeaponRestrictions MeleeOnly Attributes MiniBoss Attributes UseBossHealthBar ItemAttributes {                 ItemName "The Sandman" "effect bar recharge rate increased" 0.001 }             CharacterAttributes {                 "move speed bonus"    8 "damage force reduction" 0.7 "airblast vulnerability multiplier" 3.0 "override footstep sound set" 5 "airblast vertical vulnerability multiplier" 0.1 "rage giving scale" 0.1 }         }